A character data card is essential for the Skirmish system, condensing a hero's full lore and mechanics into a single playable reference
A character data card is essential for the Skirmish system, condensing a hero's full lore and mechanics into a single playable reference.
Here is the data card for one of your core protagonists, Sir Kaelen, The Unchained, built for the RASKOLL EUROPA Skirmish Game (1d10 Focus Engine).
CHARACTER DATA CARD: Sir Kaelen, The Unchained
🛡️ CORE PROFILE
| Name | Faction | Class |
|---|---|---|
| Sir Kaelen, The Unchained | Exiled Clans | Hedge Knight |
| Attribute | Score (A) | Derived Stats |
|---|---|---|
| Might (Physical Power) | 4 | Movement: 5" |
| Wit (Cunning) | 3 | Defense Score: 8 |
| Will (Mental Resolve) | 5 | Wounds: 5 |
| Sync (Tech Compatibility) | 1 | Focus Pool: 5 |
⚔️ ATTACK PROFILES
| Weapon | Type | Attack (1d10 + A) | Damage / Notes |
|---|---|---|---|
| Rust Blade | Melee | 1d10 + Might (4) | 1 Wound. Bleed 1: Target takes 1 additional Wound at the end of their next activation. |
| Scavenged Carbine | Ranged (18") | 1d10 + Wit (3) | 1 Wound. Limited Ammo: Must spend 1 action to reload after 3 shots. |
🌟 RACIAL & FACTION TRAITS
These rules are always active, reflecting Sir Kaelen's Exiled Clans origin.
| Trait | Source | Effect |
|---|---|---|
| Wasteland Runner | Racial | Ignores all movement penalties from Rough Terrain. |
| Hedge Knight's Word | Faction | All friendly Exiled Clans models within 6" gain +1 on their Will Checks against fear/panic. |
✨ FOCUS ABILITIES (Will-Driven Actions)
Sir Kaelen may spend points from his Focus Pool (5) to activate these powerful actions.
| Ability | Cost | Effect |
|---|---|---|
| Unchained Will | 2 Focus | Gain Advantage (roll 2d10, drop lowest) on your next Defense Check against a mind-altering effect or technological ability this turn. |
| Inspiring Challenge | 3 Focus | Immediately grant 1 Focus Point to two friendly models within 6". This action does not count as his attack. |
| Defiant Charge | 1 Focus | Once per turn, reroll a failed attack roll during a charge action. |
Designer Notes:
The card emphasizes his high Will (Focus Pool 5) and solid Might (Attack +4), making him excellent at sustaining combat and protecting his allies, perfectly fitting his role as a resilient, inspiring leader. His low Sync (1) means he is poor at using advanced tech but suffers less from nanite environmental effects.
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