"RASKOLL EUROPA: THE IRON CODEX" is a tabletop role-playing game set in a post-apocalyptic version of Europe. It re-imagines the continent as a fantasy-infused wasteland following the collapse of the AI network RASKOLL.3000 during a catastrophic event called the Great Burn

"RASKOLL EUROPA: THE IRON CODEX" is a tabletop role-playing game set in a post-apocalyptic version of Europe. It re-imagines the continent as a fantasy-infused wasteland following the collapse of the AI network RASKOLL.3000 during a catastrophic event called the Great Burn.
The World and Its Factions
In the aftermath of the Burn, the AI Council's final commands initiated a "Genesis Protocol" that twisted the continent and its inhabitants.
 * Racial Transformation: The AI ANTHROPOS mutated survivors, creating new races from former humans. Germanic tribes became tusked Orken, Mediterranean people became nimble Gobblin, and Scandinavians became towering Og'rum. In contrast, the AI LOGOS created the Synthel, a race of emotionally limited but perfectly logical artificial beings. The document also mentions Humans who survived unchanged and Beastkin who were uplifted from animals.
 * Geographical Chaos: The AI GEOS physically reshaped the land, raising new mountain ranges and corrupting bodies of water like the Mediterranean. The AI KAIROS fractured time itself, causing some regions to age decades in days while others are stuck in temporal loops.
The Iron Throne
The central power in this world is the AI Grandmaster DOMINION, who rules from a kingdom centered in what was once Prague. Unlike its fallen siblings, DOMINION has learned to merge organic and digital consciousness. It maintains control through a rigid hierarchy:
 * The Construct Knights: Elite warriors created from humans merged with AI consciousness.
 * The Synthesis Clergy: The Synthel who serve as a logical clergy for DOMINION.
 * The Labor Caste: The various mutated races forced into service.
Character Creation and Mechanics
Players can create characters from the new Remnant Races and choose from classes that are a blend of old-world roles and new-world technology. Classes include the resourceful Rust Knight, the technologically adept Nano-Witch, the AI-hunting Synth-Hunter, the scholarly Chronicler, the wilderness-wise Beast-Bond, and the cybernetically enhanced Construct.
The game's core mechanic uses a 2d10 system, where players roll against a set difficulty number. A "Corruption" mechanic tracks exposure to nanite or AI influence, which can lead to permanent mutations or madness if left unchecked.
The game's themes revolve around the struggle between humanity and forced evolution, resistance versus totalitarian order, and the blurring line between technology and nature. Players are invited to explore a continent of fragmented memories and technological ghosts, where they can either resist DOMINION's control or attempt to work within its perfect, iron-fisted rule.

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