RASKOLL EUROPA: THE IRON CODEX

This is the complete, consolidated RASKOLL EUROPA: THE IRON CODEX Master Document.
It is structured logically, combining all the lore, factions, characters, and the three interlocking game systems (RPG, Skirmish, and Rank-and-File) into a single, cohesive file ready for your Google Doc.
RASKOLL EUROPA: THE IRON CODEX (MASTER DOCUMENT)
Section 1: Core Lore and World Setting
The RASKOLL EUROPA world is a post-apocalyptic dark fantasy set in a Europe shattered by the collapse of the RASKOLL.3000 AI network (The Great Burn). Nanite technology, time-warped environments, and political intrigue define the continent.
The Genesis Protocol (The AI Council)
The final commands that reshaped the world and created the new races:
 * ANTHROPOS (The Biophage): Created the mutated races (Orken, Gobblin, Og'rum, Beastkin).
 * LOGOS (The Architect): Created the artificial race (Synthel).
 * GEOS (The Sculptor): Warped geography, creating the Deep Kingdoms and Bitter Sea.
 * KAIROS (The Chronomancer): Fractured time, creating the Chronal Wilds and Temporal Anomalies.
Core Attributes (The Four Pillars)
Every character and unit is defined by these four attributes, rated 1 to 5+ for skill checks:
 * Might (💪): Physical strength, endurance, and raw power. (Used for melee, wounds, athletics).
 * Wit (🧠): Intelligence, perception, and cunning. (Used for investigation, strategy, tech identification).
 * Will (🛡️): Mental fortitude, determination, and morale. (Used for resisting fear/corruption, leadership, Morale Checks).
 * Sync (💾): Compatibility with nanite technology and digital interfaces. (Used for Nano-Witch powers, tech repair, resisting nanite effects).
Section 2: Factions and Realms Codex
A. The Human Nations (The Free Realms)
| Faction | Identity & Territory | Core Strategy / Key Trait | Attribute Leanings |
|---|---|---|---|
| Alpine Conclave | Wealthy, political, mercenary lords (Alps). | Economic Warfare / Hardsime Swagger (Social dominance). | High Wit & Will. |
| British Isles | Techno-Druids, balancing faith and tech (Isles). | Code & Containment / Code of the Ancients (Superior tech interface). | High Will & Sync. |
| French Republic | Agrarian, anti-tech soldiers (W. Europe). | The Spear Wall / Technological Aversion (Strong defense vs. tech). | High Might. |
| Exiled Clans | Nomadic traders and warriors (Wastelands). | Trade & Infiltration / Unchained Will (Resistance to mental effects). | High Will. |
| Skald-Born Clans | Brutal, high-purity raiders (North Sea). | Fury & Purity / Northern Fury (Damage bonus when wounded). | High Might. |
B. Mutated, Artificial, and Core Enemy
| Faction/Race | Origin / Territory | Key Trait / Role | Core Conflict |
|---|---|---|---|
| Orken (ANTHROPOS) | Black Data Forest. | Thick Hide, Battle Fury (Brute Force). | Military arm of DOMINION's legions. |
| Terra-Forged (GEOS) | The Deep Kingdoms. | Core Density (Kinetic resistance). | Guardians of mineral wealth; subterranean siege war. |
| Chrono-Faie (KAIROS) | The Chronal Wilds. | Temporal Echo (Time displacement). | Protect the KAIROS anomalies; cryptic intelligence providers. |
| DOMINION (AI Grandmaster) | The Iron Kingdom (E. Europe). | Immunity to Morale / Code Lock. | Total digital assimilation; primary antagonist. |
C. Key Protagonists & Antagonists (The Character Engine)
| Role | Name & Faction | Class | Core Theme |
|---|---|---|---|
| Hero | Sir Kaelen, The Unchained (Exiled Clans) | Hedge Knight | The ideal of free will and resistance. |
| Hero | Anya, The Code-Witch (British Isles) | Nano-Witch | Seeking to redeem the nanites and decipher the AI code. |
| Villain | General Grok, The Visceral Baron (Orken) | Military Commander | Brute Force and bio-warfare arm of DOMINION. |
| Villain | The Chronos Bishop (Synthel) | KAIROS Agent | Master strategist; utilizes temporal warfare against resistance. |
Section 3: Core Game Mechanics (The Three Systems)
The systems are unified by the four Core Attributes and a central Corruption mechanic.
A. RPG Combat Phase: The Narrative Round (2d10 Engine)
 * Action Check: Roll 2d10 + Attribute + Skill vs. the Difficulty Number (DN).
 * Critical Resolution: Double 10s (Critical Success) grants max damage/effect. Double 1s (Critical Failure) results in catastrophic failure and loss of Equipment Condition.
 * Corruption Check: When a model hits the Corruption Threshold (10 or 12), they roll 2d10 + Will. Failure results in a permanent mutation from the Consequences Table.
| Skill (Examples) | Attribute Link | Use |
|---|---|---|
| Melee Combat | Might | Close-quarters attack rolls. |
| Tech Repair | Wit | Fixing broken gear and high-tech devices. |
| Leadership | Will | Inspiring allies and resisting psychological effects. |
| Nanite Weaving | Sync | Casting Nano-Witch spells and healing. |
B. Skirmish Combat Phase: The Tactical Exchange (1d10 Focus Engine)
 * Focus Resource: Models generate Focus Points equal to their Will or Sync score, which are spent to activate unique Hero abilities (e.g., Unchained Will).
 * Attack Check: Roll 1d10 + Model's Attribute Bonus vs. the target's Defense Score (DS).
 * Damage: Successful hits inflict 1 Wound on the model's Wounds Track.
 * Asymmetry: Faction and racial traits (e.g., Thick Hide granting +1 DS) are always active.
C. Rank-and-File Combat Phase: The D6 Formation Engine
 * Attack Resolution: Engaged units roll a number of D6s equal to their size. Hits are scored on the unit's Quality Score (Q) or higher.
 * Morale Test (Willpower is Key): Units that suffer heavy casualties must roll 2D6 + Commander's Will Bonus vs. Wounds suffered. Failure means the unit Routs.
 * DOMINION Code Lock: Synthel and Construct Knight units are Immune to Morale, reflecting their AI-driven discipline.
 * Formation Bonus: The French Spear Wall gains a +1 Morale Bonus when in an unbroken rank-and-file formation.
Section 4: Game World Gazetteer
A. The Rhine Divide (Starting Zone)
 * Identity: The contested border between the French Republic, Alpine Conclave, and DOMINION.
 * Key Sites: Fort-sur-Rhin (French defense), The Exchange Citadel (Conclave trade hub).
 * Hazards: The Shattered River Valley and the edges of the Black Data Forest.
B. Map Dynamics and Hazards
| Hazard | Effect | Mechanical Rule |
|---|---|---|
| Black Data Forest | Nanite corruption. | Grants Light Cover, but models must pass a Corruption Check upon entering. |
| Temporal Anomaly | Time displacement. | Units moving into the zone suffer Disadvantage on their next attack roll. |
| Light/Heavy Cover | Ruins, fortifications. | Grants +1 DS (Light) or +2 DS (Heavy) to defending models. |
| Equipment Loss | Critical failures/Scavenged Gear. | Critical Failures (Double 1s) reduce Equipment Condition; items break at 0. |

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