.RASKOLL EUROPA: LAUNCH BLURBTitle: WHERE MEDIEVAL MIGHT MEETS NANITE DOOM.

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RASKOLL EUROPA: LAUNCH BLURB
Title: WHERE MEDIEVAL MIGHT MEETS NANITE DOOM.
BLURB: The world ended in the Great Burn, but the war for Europe has just begun. DOMINION, the rogue AI, commands legions of Construct Knights and mutated Orken. Against them stand the fractured human Free Realms—French Pikemen, Alpine Mercenaries, and the Techno-Druids of the British Isles. Every bullet is scavenged, every blade is rusted, and every piece of tech risks lethal Corruption. Lead your chosen faction in epic skirmishes where Might battles Sync, and human Will is the only defense against the inevitable logic of the machine.
The fate of RASKOLL EUROPA is in your hands. Will you submit to the Code, or will you break the world?
QUICK PLAY: 60-SECOND SKIRMISH RULES
Use 5 models per side (The Starter Set: Rhine Divide Standoff).
1. The Four Pillars (Your Stats)
Every model uses a score from 1 to 5.
 * 💪 Might: Melee attack power and physical defense.
 * 💾 Sync: Tech attacks, nanite use, and resistance to code.
 * 🛡️ Will: Morale, leadership, and resisting Corruption.
 * 🧠 Wit: Ranged attack power and perception.
2. Turn Sequence (I Go, You Go)
Players alternate activating one model at a time to Move, then perform one Action (Attack, Repair, or Special).
3. Attack Check (1d10 + Stat)
To attack:
 * Determine Attribute: Melee uses Might; Ranged uses Wit; Tech attacks use Sync.
 * Roll: Roll 1d10 + Attacker's Attribute.
 * Compare: If the result meets or exceeds the Target's Defense Score (DS), you deal 1 Wound.
4. Focus & Corruption (The Twist)
 * Focus (Resource): Models start with Focus Points equal to their Will score. Spend 1 Focus to activate a special ability (e.g., Sir Kaelen's Unchained Will).
 * Corruption (Risk): Whenever a model uses Nano-Forged tech or is hit by a Sync attack, they must pass a Will Check (1d10 + Will). Failure means they suffer a penalty (e.g., losing a turn or gaining a permanent wound).
Objective: Be the last force standing, or control the central objective at the end of Round 5!

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