The Attributes System in RASKOLL EUROPA forms the backbone of all three game formats
The Attributes System in RASKOLL EUROPA forms the backbone of all three game formats (RPG, Skirmish, and Rank-and-File). It is a core set of four scores that defines every character and unit, linking physical, mental, and technological capabilities directly to the world's post-apocalyptic lore.
Here is a breakdown of the four Core Attributes:
Core Attributes: The Four Pillars
Every character has a rating (typically 1 to 5, or 1 to 10 for detailed RPG tracking) in each of these four attributes. This score is added to dice rolls to determine success in all three game systems.
1. Might 💪
Definition: Raw physical strength, endurance, and brute power. It represents a character's ability to endure punishment, perform feats of athleticism, and exert physical dominance.
* Mechanical Use: Determines effectiveness in close combat, physical tests (climbing, lifting), and total wound capacity in Skirmish and Rank-and-File games.
* Thematic Link: Essential for the French Republic and the Skald-Born Clans, whose cultures prioritize physical resilience.
2. Wit ðŸ§
Definition: Intelligence, cunning, problem-solving, and perception. It governs a character's ability to analyze situations, recall knowledge, and devise clever solutions.
* Mechanical Use: Determines success in investigation, technology identification (for Chroniclers), deception, and strategic planning.
* Thematic Link: Crucial for the noble houses of the Alpine Conclave (especially Von Habsburg and Borgia) and the high-functioning, logical nature of the Synthel.
3. Will 🛡️
Definition: Mental fortitude, spiritual power, resistance to manipulation, and determination. It is the measure of a character's inner strength and resolve against fear, mind-altering effects, and the creep of Corruption.
* Mechanical Use: Determines resistance to technological or spiritual manipulation (fear, charm), leadership skills, and success on Morale Checks in mass battle games.
* Thematic Link: The defining attribute of the Exiled Clans (Unchained Will) and the techno-druids of the British Isles (needed to maintain spiritual balance).
4. Sync 💾
Definition: Compatibility with nanite technology, digital interfaces, and mutated biological systems. This is the unique measure of a character's connection to the corrupted science of the post-Burn world.
* Mechanical Use: Determines the effectiveness of Nano-Witch abilities, success when interfacing with pre-Burn technology, and resistance to environmental nanite effects.
* Thematic Link: Essential for the British Isles and the Synthel. It is the attribute actively resisted by the anti-tech factions like the Skald-Born (who suffer a -4 penalty to this score).
System Integration Summary
The consistent use of these four attributes ensures that a character's core identity remains intact across all three game formats:
| Game System | Attribute Application | Key Usage |
|---|---|---|
| RPG (2d10 Engine) | Added directly to the dice roll (2d10 + Attribute + Skill) for detailed resolution. | Will is used for Corruption Checks; Wit for complex problem-solving. |
| Skirmish (1d10 Engine) | Provides the Attribute Bonus for attack rolls and determines the size of the Focus Resource pool (via Will/Sync). | Focus points are spent for special hero abilities. |
| Rank-and-File (D6 Engine) | Might determines battlefield toughness; Will determines success on crucial Morale Tests for entire units. | Will prevents the Spear Wall from breaking formation. |
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