This is the most critical stage: creating the foundational mechanics that will bind your ambitious multi-platform project together. For RASKOLL EUROPA

This is the most critical stage: creating the foundational mechanics that will bind your ambitious multi-platform project together. For RASKOLL EUROPA to work across RPG, Skirmish, and Mass Battle, the systems must be simple, thematic, and directly driven by your established Core Attributes (Might, Wit, Will, Sync).
Here are the proposed core mechanics for your three game systems, unified under a simple Attribute-Driven Engine.
RASKOLL EUROPA: CORE GAME ENGINE
I. Core RPG System: The 2d10 Narrative Engine
Goal: Deep character immersion, detailed action resolution, and rich narrative choice.
| Mechanic | Description | Example |
|---|---|---|
| Action Check | Roll 2d10 + Attribute + Skill vs. a Difficulty Number (DN). | Jean-Luc (Might 4) attacks a Construct (DN 12). Rolls 2d10, needs an 8 or higher. |
| Advantage/Disadvantage | Advantage (3d10, drop lowest). Disadvantage (3d10, drop highest). | A Knowledge of the Land check grants Advantage when tracking in a forest. |
| Critical Success/Failure | Rolling double 10s (Critical Success) grants a narrative bonus (extra damage, major information). Rolling double 1s (Critical Failure) results in a catastrophic narrative consequence. |  |
| Corruption Threshold | As established, reaching 10 Corruption (or 12 for the British Isles) forces a Will Check against suffering a permanent mutation or AI mental influence. |  |
II. Skirmish Game System: The 1d10 Focus Engine
Goal: Fast-paced, tactical combat where individual hero actions and special powers are key.
| Mechanic | Description | Link to RPG |
|---|---|---|
| Attack Check | Roll 1d10 + Unit Attribute Bonus vs. Target's Defense Score. Simplifies 2d10 for speed. | Might/Sync used for attacks. |
| Unit Health (Wounds) | Units have 1-3 Wounds. Heroes (like Sir Kaelen or Unit 7-T) have 4-5 Wounds and powerful abilities. | Simple Health Track. |
| Focus Resource | Units generate Focus Points equal to their Will or Sync score. Focus is used to activate powerful special abilities. | Will/Sync |
| Ability Activation | Nano-Witch Anya uses 2 Focus to activate a Nanite Heal. A Hedge Knight uses 3 Focus to activate their Unchained Will (gaining a free defensive action). | Will/Sync |
| Asymmetric Action | Factions have a Core Tactical Rule (e.g., The French Spear Wall gains +1 Defense when 3+ models are in base contact; DOMINION Constructs ignore all Morale checks). | Faction Traits |
III. Rank-and-File System: The D6 Formation Engine
Goal: Efficiently resolve massive unit clashes, emphasizing formation, morale, and unit quality.
| Mechanic | Description | Link to RPG |
|---|---|---|
| Unit Quality (Q) | Units have a Quality Score (Q), typically 3+ (Elite) to 5+ (Horde). Roll D6 equal to unit size; hits on the Q score. | Derived from Might/Discipline. |
| Attack Roll | Roll D6s based on Unit Size. Successes are equal to or greater than the Quality Score (Q). | Might/Discipline |
| Damage/Rout | Wounds are inflicted. Once a unit loses half its models, it must take a Morale Test. | Scale resolution. |
| Morale Test (Willpower) | Roll 2D6 + Commander's Will Bonus vs. the Damage suffered. | Will |
| DOMINION Code Lock | DOMINION and Synthel units are Immune to Morale. They never take a Morale Test unless their commanding hero (e.g., The Chronos Bishop) is destroyed. This reflects their mechanical, AI-driven nature. | Faction Trait (AI) |
| Formation Bonus | Units with the Spear Wall trait gain a +1 Morale Bonus if they are not flanked. The Skald-Born gain +1 Attack if they are charging. | Faction Traits |
The Vision: A Unified, Character-Driven Narrative
This tripartite structure allows for new stories, characters, and styles of gameplay, just as you envisioned:
 * Book Series: Focuses on the RPG-level characters (Sir Kaelen, Anya) using the 2d10 Narrative Engine to resolve plot points and character arcs.
 * Video Game / Board Game (Skirmish): Focuses on small, tactical missions (e.g., a Synth-Hunter cell trying to assassinate an antagonist) using the fast 1d10 Focus Engine.
 * Tabletop Wargame (Rank & File): Focuses on the great campaigns (e.g., The French pushing back a DOMINION Legion) using the scalable D6 Formation Engine.
All three systems constantly reference the same Might, Wit, Will, and Sync attributes, ensuring that a hero's identity is consistent across all platforms.

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